How our material R&D team replicates tactile qualities and gives each surface its own story.
Obsess over references
We collect scans, on-site photography, and context boards. That library feeds proprietary shader templates and helps stakeholders validate finish selections earlier.
Layered shader construction
Base colour, micro-roughness, procedural detail, and curated imperfections combine to produce a sense of weight. Parametric controls let us dial variation per scene without rebuilding assets.
Quality control loops
A review matrix checks consistency across the set: specular behaviour, chromatic harmony, and readability in multiple lighting conditions.